Samsung will significantly increase the display resolution of VR headsets

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2017-06-03 09:00:04

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Samsung will significantly increase the display resolution of VR headsets

One of the problems on the market today VR headsets is the low resolution displays. Due to this technical drawback, the user experiences the so-called screen door effect, when visible gaps between pixels (yet to solve this problem has been partly Sony only), and the quality of the resulting images leaves much to be desired. The South Korean company decided to deal with the problem the most obvious way, by developing displays with much higher pixel density.

In VR headsets Oculus Rift and HTC Vive are now used 3.5-inch displays with a resolution of 1080 x 1200 pixels each. Pixel density in this case is 460 pixels per inch. Korean engineers also managed to increase the density of points is almost two times to 858 ppi, which will at the same diagonal display, display images with a resolution 2024 2200 pixels for each eye. This will allow you to not only get rid of visible dividers between the individual pixels, but also significantly improve the clarity of the image.

It Turns out that the number of displayed pixels in the VR-headsets Samsung will increase 3.4 times. But what mobile device (because, most likely, we are talking about the new generation ) will be able to secure such a sharp increase in performance? Especially considering that the frame rate for comfortable use of technology must be a minimum of 90 fps. On the other hand, Samsung can offer their displays to third-party manufacturers, to enable them to incorporate the displays into their own VR headset. While such plans Samsung representatives are silent.

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